Chris Priestman

How do you make a better political videogame? Here’s one idea

If there were an ongoing debate about how best to weave political discourse into a videogame, I’d have to put a vote in for the way Jonas and Verena Kyratzes have always done it. Sure, I’ll give credit to those making short, systems-based games such as the prolific and controversial Molleindustria,

Punch a $10 million painting and get away with it

Ever wanted to punch a painting? I don’t mean a pre-schoolers’ red-blobbed masterpiece of their family. We’re talking a painting hung with a lavish golden frame in an art gallery, the type that people swan around with fingers curled to their chins, thoughts swirling with admiration. That type of pai

Find a disturbing truth when rummaging through the wreckage of a home

Forsaken is a game that posits a creeping question: what do your dwelling and possessions reveal about your character? It employs you as someone who is sent to declutter and clean up abandoned houses. The one you get to mouse over is an omnishambles; a putrid disarray of residential flotsam. As you

Van Gogh’s troubled psyche explored in lurching claymation

For her Master Thesis at the IT University of Copenhagen, Federica Orlati has spent the past nine months meticulously crafting Ever Yours, Vincent. It’s a point-and-click adventure based on the letters that Vincent van Gogh sent to his younger brother Theo while living in Arles, France. In the game,

A videogame for all you lonely kids (and adults) out there

There may not be a greater intimation of loneliness than a child attempting to play a videogame that was designed for two persons. Picture them sat cross-legged in front of an old boxy television, completely by themselves, attempting to rush their limbs across two gamepads, and sighing with their en