Planet Quest is gosh-darn fabulous. It’s a rhythm game played with your fingers that somehow creates movement in your hips. It does this by channeling the same goofy energy as a Keita Takahashi game (Noby Noby Boy, Katamari Damacy) while also borrowing the zany logic of Adventure Time, or a Chuck Jo
Last year, games such as Glitchhikers and Three Fourths Home addressed us from behind somber masks as we drove down their lonesome roads. The former took us on a spiritual journey to have us question the direction our lives were headed. While the latter acted as more of a reminder to continue to tre