Chris Priestman

Gameplay becomes a musical instrument in Sound System II

What does a videogame sound like? That’s the question Pippin Barr has been trialing as of late. It might seem absurd at first—we know what games sound like, don’t we?—but he doesn’t refer to diegetic sounds or sound effects that go towards making a convincing world. What he is interested in is the i

Finally, African fantasy is getting its own gorgeous RPG

If you were to rifle through the annals of videogame history you’d never guess that Africa is the second largest continent on the planet. There’s a distinct lack of African stories, characters, and art represented in the medium. Which is a shame when you consider how rich Africa is with history, lan

The Isolation Game Jam finds inspiration in nothingness

Header photo by Horatiu Roman. /// The farm is set into a dead-end valley. It has walls composed of old grey stonework, a single tractor, sometimes there are lambs. There isn’t much else, except the endless grey beard of the sky above, its ubiquity matched only by the hay-swathed terrain below it. H