Chris Priestman

Videogame based on Moby Dick lets you wreak havoc as the white whale

Header image: Poster for 1976 theatrical re-release of Moby Dick. ///  After Captain Ahab’s whaling ship, the Pequod, has been destroyed by the white whale he’s been hunting across the globe in the final scenes of Herman Melville’s classic novel Moby Dick, he says the following: “Towards thee I roll

Point-and-click your way through the rotting aftermath of a divorce

“It’s about divorce,” reads Gary Butterfield’s blunt description of his short-story-turned-videogame Early Frost Warning. You know it’s going to be a glum playthrough, but 10 minutes in and you’re thinking: c’mon Horace, a broken boy in your bed and now your face is all red and balding? Sheesh, man,

Clouds Below lets you unfurl your wings and soar over beautiful vistas

It’s not easy to jump out of a plane, y’know? I will do it for the first time in approximately two weeks from 7,000 feet in the air. I might be shitting myself. But worse is all the prep up until that moment—about 30 seconds of freefall—as it’s a lot of hassle. I’ve had to join the British Parachute

Fragments of Him multiplies its tragedy to reflect how death affects us all

This is a complete coincidence, but a year ago—to this exact day—I reached into my gut to pull out feelings I’d forced to exist down there for a long time. Today, I’m doing the same, as I wrote about Fragments of Him then, and I’m doing the same now. It’s a first-person drama that explores how a guy

Paths We Take turns falling in love into a rapturous collision of bodies

With his latest EP, Paths We Take, internet weird-house and software artist Brian returns us to his distinctive realm of ordinary life turned bizarre. It’s an EP of four songs, each one describing a chapter in a story that follows two people and their life together as it unfolds. “They meet, fall in