Chris Priestman

Mind-Mecca introduces you to the enormous world of inky black cryptology

The dark, cutting lines and enormous Nihei-inspired megastructures of last year’s NaissanceE gouged open a hole. It hit a crest among those using videogames to explore an idea: one that combined wordless, inky concrete cities with abstruse glyph puzzles, all bearing a byzantine approach to structuri

What do you get when you combine Her Story with an owl? Hoot Story

I’m the owl guy. When my webcam pops on during Google Talk or Skype chats what you’ll see is a miniature china owl looking over my shoulder from atop the fireplace. It does not hoot but sometimes I hear it. Directly behind me, at the other end of the room, is a cushion with an owl embroidered onto i

Back to Bed’s creators on bringing surrealist architecture to videogames

From the melting clock to the overgrown green apples, the paint-chipped fingerprints of René Magritte and the flamboyant moustache of Salvador Dali are all over the topsy-turvy dreamscapes of Back to Bed. This puzzle game about escorting a somnambulist named Bob back to his duvet using the physical

Meet the VHS tape monsters of our wasteful future

French artist Philip Ob Rey’s latest project pitches sculptures “skeletonned with VHS film-rolls” against the grey skies of Iceland. His series of black-and-white photos and accompanying short films share haunting visions of a post-human world. It’s one in which primordial giants have arisen, tangle