Chris Priestman

Chesh is the drunken, rule-breaking sister of Chess

What would happen if Chess could get drunk? Would the knight fall off their horse? Would the queen take a fancy to one of the pawns? Would the rook go diagonally? This is what the slur-titled Chesh looks to explore. It’s the next game from Damian Sommer, who has already mixed up the choose-your-own-

Manifold Garden turns magnificent architecture into an endless playground

William Chyr has changed the name of the videogame he’s been working on for the past two years or so. What was once known as “Relativity” is now known as Manifold Garden. And, blimey, you can see why this new title was chosen upon seeing the latest screens from the game. It really does appear as a s

The rhythm game genre is about to get a whole lot darker

You were lured in by the sight of a skeleton astronaut, weren’t you? Or is that just me? The idea of an astronaut left to rot in space grips me as one of the horrors of the future. At the moment, as far as public records show, there are no dead people floating around in space. But we have to suppose

Life’s problems are given a beautiful mystique in WEAVE

Problems are no longer immaterial in Nadav Tenenbaum’s “abstract journey” WEAVE. They rise up silently from the seas as huge spheres of ebony, blocking out the sun. Or they take up all your living space as unconquerable Sisyphean boulders. Problems cannot be ignored and they will find you. This is w