Chris Priestman

The Stanley Parable creator announces The Beginner’s Guide for October 1st

Whatever it was that Davey Wreden put out after The Stanley Parable it was bound to be met with critical and expecting eyes. You can’t make a game that deconstructs the notion of player choice with such gall and humor and avoid having your next creation heavily examined by everyone that plays it. Su

Fire Dance With Me turns Twin Peaks into an everlasting jive

Of the many peculiar clues that the dwarf in the Black Lodge gives Agent Cooper throughout Twin Peaks, dancing is one of them. Not just any dance, an awkward 1940s-style jazz step with a machine-like sway and disjointed rhythm, all of it operating from the elbows and shoulders as if his arms had min

You can play this psychedelic forest game with a moss controller

If nature was able to make a videogame I think it would be Alea. And it’s not just because it’s a twee, musical hike through a “psychedelic forest.” Nor is it due to its two graphics options: “Shrub” and “Tree.” I say that because you can play it with a moss controller. Like, actual moss, those gree

Turning Spaceteam into a card game that doesn’t suck

It’s hard for me to imagine Spaceteam as a card game. My burning memory of it is playing it over a table of half-eaten sushi somewhere in France. A bunch of us were sat around in a square, smartphones trembling in our hands, frantically shouting at each other as loud as hungry ravens. How any of us