Chris Priestman

Memoir En Code, or how to sell yourself through a videogame

“The more you play, the more you know me.” This is the line that hammers out, a single word at a time, every time you open up Alex Camilleri’s autobiographical game album Memoir En Code. It strikes me as an odd objective for a creator to imply to their audience. But, as I think about it, I realize t

Play the platformer hidden behind your desktop

Did you know that there’s an entire platformer hidden beneath your desktop? Alright, it isn’t there right now. But if you go ahead and download Simon Milfred’s game Omni there will be. It brings a delightful twist to the windows that we use to peer into software and the internet on our PCs. The idea

What the stage play NieR: Automata is based on tells us about the game

[This article contains spoilers for NieR and Drakengard] The reveal of NieR: Automata‘s full title and the first proper story details this week was significant for two reasons: 1) Holy shit, more NieR, and this time it’s about machines?!, and 2) We discovered it’s based on a Japanese stage play call

Welcome to the terrifying virtual world of nightmare jazz

The intersection of jazz and grotesque virtual people needn’t exist. But it does—it’s too late to stop it now. The two distant subjects don’t meet anywhere else (to my knowledge) except on Swedish jazz student Simon Fransen’s YouTube channel. He has brought them together through common interest to a

Explore a lonely house in this videogame about accepting absence

If you’ve ever moved house you should be familiar with the peculiar act of emptying familiar spaces. In doing this myself, I’ve come to realize that memories not only lie within the objects we own but also the walls and floors we have them occupy. The difference is that we have to leave those memori