Chris Priestman

Cool 3D World’s virtual nightmare poetry escapes Vine in first music video

Why are there huge brawny, hairy men? Why, oh why, are they acting so intimately (and hungrily) with disfigured pigs? And why are they so often seen screaming with heavy anguish into the sky? These are all valid questions about Cool 3D World that probably don’t have an answer. The one question that

We Are Chicago aims to dispel media myths about poor, black families

When thinking about the black neighborhoods in Chicago‘s south and west side most people will probably see death statistics. This is what the media thrusts into the public’s face time and again. It’s hardly an isolated incident; while purported to be based in fact, these statistics are trumpeted aro

Turning Narrative Into A Play Space With Forest Of Sleep

Proteus creator Ed Key and artist Nicolai Troshinsky of Twisted Tree Games have only talked abstractly about their upcoming experimental narrative game Forest of Sleep before. But now, a few months after its initial announcement, the pair have cut into the specifics of what they mean when citing “em

The terror of a videogame made to look like a silent film

There’s no guessing as to where Letter To A Friend gets its look. The grey, flickering lights; the darkness heavy and consuming as miasma; everything out-of-focus, fuzzed and grainy as if seen through an old, dying lens. The creator needn’t say that its “visual references come from expressionistic s

Save your dying sister by exploring this strange 3D world through words

I remember reading once that a good fiction writer will paint images in your mind. This is vital to the craft; not just stating “a tree” so readers imagine a tree, but describing it so that this is uniquely a tree of your creation, one that will be remembered with intense detail if, say, referenced