Chris Priestman

The Botanist aims to bring people together through gardening

One night, James Biddulph couldn’t sleep, so he got up and made a quick garden generator on his computer. It worked by having you type in a word from which an abstract-looking plant would grow. He did this as the idea of having a garden has been his motivation in recent months. Biddulph is anticipat

BOTOLO doesn’t want to be like other competitive videogames

Ian Snyder is responsible for making one of my favorite games of 2014: The Floor is Jelly, a side-scrolling platformer that makes jumping more playful than ever. So many game makers try to reinvent the platformer by tweaking the jump—the distance, the speed, or the friction perhaps. But Snyder went

Videogames about self-care are exactly what we need right now

In the days following the results of the American election, programmer and game maker Jessica Hayley considered running a “Fuck Trump Game Jam” in order to “channel [her] anger into something that felt productive.” But upon reflection, she realized that the games that would come out of such a move w

Oh yes, there’s a storm coming alright, and it’s called Vane

It’s been a while since we’ve had any news about Vane, a game that has defined itself by a kid running across a stormy desert, ancient temples, and a crow flying overhead. That changed on Saturday night as, during the PlayStation Experience in LA, a new trailer was released for the game, and it show

Get a quick peek into the strange house of What Remains of Edith Finch

After it was revealed last week that Annapurna Interactive would be publishing What Remains of Edith Finch in spring 2017 for PC and PlayStation 4, a new trailer for the game was revealed during PlayStation Experience on Saturday night. If you don’t know, What Remains of Edith Finch follows the titu

You know what you’re getting with The Franz Kafka Videogame, right?

What I think I like the most about The Franz Kafka Videogame is that it isn’t faffing around. With a title like that you know what you’re gonna get when you play it. An all-singing, all-dancing pixel-art rendition of Franz Kafka’s works? Oh yes, I’ll take that, thank you very much. But, actually, th

The Irish mythology and music behind watercolor game Scéal

Sandro Magliocco spent his childhood playing around and exploring the medieval coastal town of Carlingford, Ireland. So when his Slovakia-based, multinational team at Joint Custody decided to set its debut title in Ireland, it made sense for him to revisit those early memories and set the game in a

Making videogames inspired by New York’s musical improv scene

Greg Heffernan (aka Cosmo D) is making videogames unlike anyone else right now. He attributes it to two things: his early efforts to visualize music, and his background among the New York music scene. The first game he made, Saturn V (2014), turned the track of the same name by Heffernan’s band Arch

A quick look at the landscape art of The Signal From Tölva

For most players, The Signal From Tölva will be a game about shooting robots and acquiring a range of whirring-and-whistling mechanical guns to do it with. But for some it might also function as an explorable gallery of sci-fi landscapes (just like No Man’s Sky has for some)—sparse wastelands, dingy

The key to pleasant online game communities? Get rid of chat

Today, Might and Delight rolled out the first of many updates for its “online fable experience” Meadow, in which players roam and survive an open wilderness as various animals. The update added a new playable fox, a “Home” feature that lets you set any location as your animal’s home, new emotes for

A videogame about surveillance that’s designed to be hacked

The popularity of hacking fantasies today has more in common with a legend like Robin Hood than what might be immediately apparent. In both cases, one of society’s underdogs has found a way to cheat the systems upheld by authorities and turn them on their head—either through stealing money or hackin

A Normal Lost Phone aims to find the personal stories in our digital lives

If you’re trying to reach as many people as possible with a game it makes sense that you use an interface they’re already familiar with. Rather than requiring players to learn the ins-and-outs of a new interface it’s probably easier to use one that already exists in their daily life. This is part of

Introducing DISTANT, a game about saving dreamscapes from destruction

Many words can be used to describe last year’s endless snowboarding game Alto’s Adventure, but the one that stands out for me is flow. This encompassed the curves and angles of its snowdrifts, its wordless storytelling, and how smoothly it reset you to the top of its mountain once you fell. It was a

Wunderdoktor has the most bizarre illnesses to show you

In 2014, German game maker Konstantin Kopka released a small game about “looking beneath the surface of serious medical conditions” called Wunderheilung. It had you diagnosing both a bird-person and a strange gentleman with a magnifying glass, searching for the symptoms of their maladies, and then c

Pippin Barr’s new game brings concrete poetry to life

Concrete poetry is the method of using a poem’s shape or visual arrangement to convey meaning or, at least, to form an image relevant to the poem’s themes. A famous example is Silencio (1954) by Eugen Gomringer, which repeats the world “silencio” (silence) 14 times to form a square block with a void

Puppet show based on Siberian fairy tales becomes a videogame

One Eyed Kutkh is to be a videogame that imagines how the fairy tales of eastern Siberia would turn out if they were about space travel. It follows the titular traveler from outer space—a one-eyed alien, basically—as they try to make their way home, but end up lost on Earth. According to the game’s

Goodnight Traffic City seeks a truer reflection of living with health issues

The message of the “Everyday” exhibition currently on display at La Mama Galleria, New York until December 10th is that “AIDS is EVERYDAY.” The art and ephemera produced for the gallery is all a reminder of this—that until there is a cure, and the infrastructure exists to distribute it to those who

Fleeing the conflicts in Turkey and the personal game about it

“Making Soul Searching has been a way for me to make sense of what’s happening,” Turkish game maker Talha Kaya told me. He’s talking about his latest videogame, his biggest to date, which explores the theme of leaving your homeland and parents behind—a journey that’s inspired by the real-life drama

Dead Static Drive to be a road-trip horror in vintage Americana style

Watching the R-rated horror classic The Evil Dead (1981) when you’re about seven years old leaves a lasting impression. Mike Blackney can vouch for this. He can trace his fascination with a distinctly American strain of horror “set in rural areas or suburbs” back to that seminal viewing. It carried

MARE’s new teaser shows off its subtle environmental language

A cold wind blows around the stony ramparts of an old, crumbling fort. A young girl in a red dress lies on her belly, seemingly asleep in the grass, black hair fidgeting with the breeze. The electrical wires hanging between tall mechanical pylons also shake to the chorus of the grey gale. The new te

Taking up the responsibility of making games for the visually impaired

Jarek Beksa first encountered the need for audio-based games when working for Orange—the telecommunications company—in Poland. He was doing a usability study with voice recognition and speech synthesis applications, during which, one of the blind testers said, “Nobody makes games for us.” It drew Be

Uncover the hidden psyche of Vienna’s elite in The Lion’s Song: Episode 2

The second episode of the point-and-click game series The Lion’s Song is now available to purchase and download on Steam. It’s a doozy, letting you dive into the imagined fears of real historical figures that were part of Vienna’s artistic elite at the turn of the 20th century. You play as an aspiri

Solitude wants to help you escape the hell of media

“Being ‘only’ a designer in highly political or economically difficult times feels weird,” Jana Reinhardt, one half of the German game-making team Rat King Entertainment, told me. She feels frustrated and desperate as the world changes in volatile ways around her, and all she can do is design stuff

Genital Jousting is now available for some stiff competition

It’s time to make some dicks look silly. Yep, Genital Jousting has arrived on Steam Early Access today. It’s an online and local multiplayer game about penetrating your friends, and yes, it’s as crude as that sounds. Everybody plays as a creature made of male genitalia in this game: a flaccid penis,