Chris Priestman

Cyclothymia shows us how to deal with a mental health issue through astrology

This is not the first time Kara Stone has talked about mental health through a videogame. Previously, she had us participate in the rituals that her doctor prescribed—taking medicine, breathing exercises, practising absolute somatic control—in MedicationMeditation. Now, with her latest game, Cycloth

FateOS examines how social media was used as a weapon during the Arab Spring

What ancient Chinese philosopher Sun Tzu emphasized throughout his influential military strategy book The Art of War was the importance of information. He wrote: “If you know the enemy and know yourself, you need not fear the result of a hundred battles.” His argument is that being in the know puts

Mason Lindroth’s new game celebrates the malleability of his beloved clay

The most convincing argument for playing a Mason Lindroth game is increasingly becoming “because it’s a Mason Lindroth game.” Although you cannot predict what his next videogame will involve you can, at least, guess that it will be made of clay. Everything from hanging overgrowth coiled up into thin

Does Not Commute lets you peek at the divergent obsessions of a 1970s suburb

Simon Flesser—better known as half of Simogo—has a distinctive talent for finding the extraordinary in the mundane. He weaves mysteries into unexpected places and listless characters in a such a way that it grips your curiosity and pulls you in. It’s what he, as a writer, brings to Does not Commute.

Rituals, the four-year artistic videogame diary, is due to arrive on May 27th

Tymon Zgainski is coming to the end of a four-year journey that has taken him from ennui to something closer to contentment, from teenager to adulthood. And now he has a date. His first-person exploration-adventure Rituals—formerly The Official—will be out of his hands and into the public’s on May 2

Honoring the rich, bizarre universe of Doom’s user-created content

All images taken from the WADbot Tumblr. /// The virtual world of Doom is so big these days as to be intimidating. Since 1994, modders have been creating their own Doom levels with the tools that the game’s creator id Software released, as well as those they’ve made for themselves. All of these user

AUX B makes a puzzle out of our electric wire-infested lives

Behind my television is a snake nest of electronic cables. I put it there. These coiling black and gray wires feeding the sockets in my wall, powering the appliances deemed necessary in my life; an unkempt pile of synergized technology. Likewise, the innards of my PC that I precariously clasped and

Digital Arabesques enhances the splendor of Islamic art with virtual reality

Pioneering digital artist Miguel Chevalier discovered within Islamic art a language similar to his own. His interest in the generative image, ornate designs, virtual cities, and especially algorithmic art has commonalities with the symmetrical geometry seen in Persian rugs, and mosques such as Jama

This strange virtual world is a peek inside its designer’s mind

Editor’s note: An earlier version of this article misrepresented MacLarty’s motivations. It has been revised following a discussion with him. Videogame designer Ian MacLarty recently took part in a game jam, as part of the Freeplay festival in Australia, that was themed upon diversity, multiplicity

A videogame about being a parent is as stressful as it should be

If you’re a parent, or have been a parent, then Pippin Barr’s Jostle Parent will be a familiar experience. If you—like me—haven’t had kids of your own yet, then this will only put you off the idea completely. It’s what Barr rightly determines a more tragic riff on the concept behind Octodad: Dadlies

Magic Shot brings the chaos of the computer glitch to French billiards

Shooting with the clarity of a drunk pissing into the brown-green water of a night club’s toilet bowl, my pool game has always been effervescent. While my friends seem to play on a smooth cloth-covered table, one primed for cue sports, when it comes to my single turn (for I will rarely, if ever, bri

Pleasure your gay car boyfriend to a wild orgasm in Stick Shift

J.G Ballard’s novel Crash is one of numerous hellish car wrecks sprayed with both semen and blood. It’s a story that marries sexuality with the excitement of traffic collisions. What you might call an “autoerotica.” This is the word that Robert Yang has used to describe the last in his erotic gay se

Dual merges digital and physical space to bring people closer

I wish I could have shown Sebastian Gosztyla’s mobile game Dual to my mother 20 years ago. Not to play it with her, she wouldn’t have allowed that, but to see how she configured it in the rules she had for me back then, when I was a child. She saw videogames as separating me from other people, as un

One of the greatest metaphysical painters gets a surreal videogame tribute

Behind the sunlit arches of amber stone and their elongated shadows, behind the marble busts poised lonesome in the air, behind the ivy-crept porticos sitting empty with umbra, there lies a self-portrait of the Italian artist Giorgio de Chirico. His aged quilt-like face is the last sight for you to

Fragile Soft Machines wants to know how you deal with hardship

It’s unusual to see butterflies used as a metaphor for tragedy. Within the framework of the English language at least, they’ve enjoyed being symbols for beauty, freedom, and transformation—the English poet John Clare’s “lovely insect.” Perhaps the closest to an inversion we have to that established

PACAPONG’s chaotic arcade game mash-up reflects our remix culture

Part of me wishes that Dick Poelen had gone further. His Mini Ludum Dare #68 game jam entry PACAPONG comprises four classic arcade games: Space Invaders, Pac-Man, Pong, and Donkey Kong. But why stop there? The disruptive child in me begs for more and more to be added. I want this mash-up to be taken