Amanda Wallace

29 will tell a personal story through otherworldly dioramas

Something is off in a flat in South London. It’s not necessarily in the vegetables growing rot on the kitchen counter, or the new Guillermo Del Toro-inspired roomie, or the soft sounds of banging that seem to radiate through paper-thin walls. It might be a combination of those traits, the malaise of

No Man’s Sky and the trickiness of advertising a procedurally generated game

No Man’s Sky has been knocked by players since its release for false promises—advertisements featuring fighting factions, developer interviews that discuss rare occasions where players can meet on distant planets (which has seemingly been disproven), and more. As a result, Sean Murray—the public fac

Just what the Trojan War needed: a huge, explosive gun

The Trojan War is a comedy and a tragedy, a series of deaths that history will remember by its errors rather its feats. When they teach the Trojan War, they talk about a beautiful woman whose face was enough for an armada to be launched and a large wooden horse that defeated an impregnable city. Whe

Papers, Please parody takes aim at the downfall of video rental

The age of the video rental store is at a close. Blockbusters are the stuff of “remember when” photo essays and ghost towns; a blue and yellow sign of the times. Even independent stores that have long demanded patronage are closing their doors, murdered by Redbox and Netflix. It is in this climate t

The next game from the creators of This War of Mine looks ice cold

11 bit Studios, the creators of This War of Mine (2014), has announced its latest game: Frostpunk. 11 bit Studios have been fairly mum about the contents of the game (or even how it will play out exactly), and aside from the announcement trailer, a tagline—“Frostpunk takes on what society is capable

A short video on how to make videogame spaces for storytelling

How does a videogame introduce story to the player? Better yet, how does a game invoke emotion in the constrained physical world space of a game? We’ve seen it done in ham-fisted fashion: see the much maligned “Press F to Pay Your Respects” from Call of Duty: Advanced Warfare, or consider the tradit

If you didn’t get your hands on Overland before, now is your chance

If you’ve been waiting to play Finji’s new game Overland, but didn’t make it into the limited First Access Program, then good news: Overland is now open to the public. Overland is a tactical survival game in the vein of XCOM but with far more adorable dogs and heartache. The game has you balancing a

Odd noir adventure game Jazzpunk comes frolicking to PS4 soon

The adventure game most likely to puzzle your eyeballs with a noir-inspired pixel odyssey—Jazzpunk—is coming to PS4 on September 20th. The trailer for the PS4 release is weird in that quintessentially Jazzpunk way; a combination of live-action shenanigans, a smidge of gameplay, and a dash of constru

Zoe Quinn’s making an erotic-comedy FMV game, includes sexy unicorns

Chocolate milk cowboys. Velociraptor billionaires. Unicorn butt cops. Bigfoot pirates. These creations are the basis for the works of erotic novelist Chuck Tingle. “The Tingler”—the name Chuck gives to his erotic books—are also the foundation for the newest game from Depression Quest (2013) creator

Rez Infinite brings the club kid experience to vinyl later this year

A product of 90s club-kid culture, Rez is getting a fancy re-release for PlayStation 4 and PSVR this fall. If you didn’t know, the 2001 music shooter is a bit of a cult classic, mostly among those who enjoy the rhythm and graphics that permeate its stylized game world. Like a psychoacoustic trip? Th

Windows Solitaire cards are invading the real world, pixels and all

Prepare for one of the most famous deck of cards to hit a felted table near you: retailer AreaWare is releasing an IRL deck of playing cards patterned after the Solitaire decks from Windows 3. Designed in partnership with the deck’s original designer Susan Kare, the Solitaire cards feature the iconi

Documentary captures the mythos of a treasured New York arcade

There’s a certain amount of nostalgia contained within arcades. Their dark interiors lit by bright lights, a cacophony of sound and the steady hum of people talking punctuated by laughter. At their best and worst, arcades are remembered as being sticky, hot spaces where communities came together. Th

Sausage Sports Club, because sports need more wiener animals

Chris Wade is a night owl. He typically won’t start doing his contract work for other games (Manifold Garden and Battle Chef Brigade, among others) and on developer tools until 1 or 2AM, when the rest of the world is asleep. But if Chris Wade wasn’t a night owl, maybe there’s a chance Sausage Sports

In defense of Reaper, the patron saint of mall-goth teens

We love Overwatch. So we assembled 22 of our best writers and set them to work—a writer to jump into the skin (or robotic shell) of each character. The result is 22 odes. You can use the “Overwatch odes” tag to leaf through them all, or use the handy list at the bottom of this post. /// If you were

Videogame series aims to humanize the victims of sex slavery

Sex slavery is a difficult topic to discuss, and one that can be challenging to turn into a videogame. Inflatable Reality, a team of experimental game developers led by Brian Schrank, has attempted to do just that with a set of four games chronicling the experience of a Cambodian sex slave. Known as

A videogame tribute to one of the best worst movies of all time

What happens when Johnny goes to work? What happens when he buys the red dress or makes love to his fiancée Lisa? If you’ve ever wanted to know, there is an answer: The Room (2003), the best worst movie of all time, now has an adventure game adaptation. A 2D adventure game, The Room Tribute “is a to

Ugly embraces broken computer animation to tell its story

The progress of computer graphics often seems like a long race towards photo-realism and precise, natural movements meant to mimic the world as we see it. But there are projects that seek to show the world as we feel it, and when an artist has that in mind, you end up with works similar to Nikita Di

A Wolverine game from 1994 did grime music before it was cool

Producer and DJ Sir Pixalot has rediscovered what is perhaps the first “grime” instrumental piece in the boss track from the 1994 SNES game Wolverine: Adamantium Rage.  Grime is a genre of music that finds its origins in East-London from the early 2000s. The birth of the genre can be found in some r

The glitch noise and cassette tape nostalgia of Nico Antwerp’s new album

“In the crowd of a subway station, commuters stand on the platform of an impersonal world, in a situation that may well stand as epitome of modern high-tech civilisation.” This is what Nico Antwerp had to say about the inspiration behind “music for jostling commuters,” a 2:32 track set for release l

Next up for the creator of TowerFall, a game about climbing a mountain

There’s a mountain near my house where I grew up and it was a regular exercise for teenagers to climb up it as the sun fell, and then race back down chasing the light. Since it was a small peak, and since I lived in the foothills of the Appalachians, it seemed like a bent grandfather to the craggy p

Enter a dreamland of glitchy, corrupted videogames

Two fighters behind a curtain of pea green. A bobsled dives into a sea of broken pixels, tumbling into a geode-like fractured structure far removed from the icy-whiteness of the Winter Olympics in Salt Lake City in 2002. The frenetic golden glory of Fantastic Dizzy (1991). These and more make up the

Great Fire of London recreated in Minecraft, complete with blaze

Header image: © Museum of London, created by Blockworks. /// The history of a city is littered with fires. Smaller ones that take down neighborhoods and large-scale disasters that change the landscape. The Great Fire of London in 1666 was such a fire. It destroyed the medieval City of London, incine

Clocker brings a storybook look to time-travelling puzzles

Clocker, recently Greenlit by the Steam community, is a quiet journey through time-shaping mechanics. In fact, it combines two elements of time manipulation—the ability to stop and to start the resource. But this is no SUPERHOT. The story follows two characters, a watchmaker named John and his daugh