videogames

The 1990s, the decade that never ended

In 2013, the New Museum in New York presented an exhibition titled NYC 1993: Experimental Jet Set, Trash and No Star (named after an album by Sonic Youth). It curated art from the year of Bill Clinton’s inauguration. Soon after, New Jersey’s Montclair Art Museum featured Come As You Are: Art of the

The invisible women of videogames

When I was a young girl, I read an anecdote about Lara Croft—it said that her iconic look was created when her designer wanted to enlarge her breasts by 50 percent but accidentally entered 150 percent in the window. When he saw the effect he decided that it was great and that’s how the heroine shoul

How to talk about videogames (if you’re blind)

One of the first things that people notice when they flip on their consoles are the catchy intro sequences; the flashy animations of the screen. Videogames have a quantified area around them that’s visual. After all, so many game elements are conveyed through visual means, such as objective markers