Port 127’s Hipster City Cycle is a game in constant motion. Filipe Salgado rides through the satirical 8-bit world on his fixie bike, right into the good graces of hipsterdom.
Swing Swing Submarine’s Blocks That Matter is a game within a game—within many more games. Jon Irwin unravels the indie title inspired by Tetris and Minecraft.
Here is a game that revels in the absurdity of its premise and wants everyone to be able to enjoy it. Brian Howe takes a look at Bulletstorm‘s B-movie madness.
Alien Trap’s Capsized wants to let you float, fly and soar freely. If only it gave you some space. Dennis Kogel muses on why Capsized should have widened its horizons.
Things come together in this new iPad puzzle game inspired by The Incredible Machine. But the game has regressed—in the best possible way. Staff writer Richard Clark breaks down how.
BioWare’s latest role-playing epic knows how to seduce you, except when it really doesn’t. J. Nicholas Geist writes on the game’s fourth-wall-breaking manuevers and the issue of acceptance.
When wires are crossed and egos clash, the battlefield starts to change shape. Brian Taylor breaks down how Capybara’s take on fantasy warfare reinvents strategy.
Is social networking the subject, or something in the background? Richard Clark reviews Christine Love’s new game about openness, privacy, and intimacy—and the tenuous relationship between each one.
Bennett Foddy’s GIRP reminds us of the human instincts to survive and to improve. Lana Polansky explores how GIRP captures what it’s like to feel over-exerted—and the sense of accomplishment that comes from outdoing one’s own expectations.
Does MLB 11: The Show capture the feeling of a real game of baseball? How does it capture realism while still providing exciting action? Ian Cohen describes the elation of MLB 11: The Shows‘s new pitching mechanic and the genius of paving out a virtual Major League career.
What is the true endpoint of a good dungeon crawl? Is it contentment and riches, or some perversion of the two? We dig into Torchlight in search of truths.
More story, more laughs, more portals. Portal 2 hits all the right notes when it comes to delivering a bigger, better Portal. Jason Johnson explains how it gets away with being more than a sequel.
Videogames are anything but real, but at least Crysis is known for its accurate simulations of natural environments. So why is Crysis 2 set in the concrete jungle? Ben Abraham talks about why the sequel feels too artificial.