What is the true endpoint of a good dungeon crawl? Is it contentment and riches, or some perversion of the two? We dig into Torchlight in search of truths.
More story, more laughs, more portals. Portal 2 hits all the right notes when it comes to delivering a bigger, better Portal. Jason Johnson explains how it gets away with being more than a sequel.
Videogames are anything but real, but at least Crysis is known for its accurate simulations of natural environments. So why is Crysis 2 set in the concrete jungle? Ben Abraham talks about why the sequel feels too artificial.