Something’s lost in translation in this tribute to tributes to shoot-’em-ups. Jason Johnson wonders how many licks it takes to get to the center of this otaku confection. (The answer: a bazillion neon bullets.)
Jason Johnson schemes his way to victory in a tight head-to-head battle of Carcassonne, the boardgame-turned-videogame where the self-interest and greed of land ownership make for strange bedfellows.
Richard Clark risks it all with Sequence, the genre-bending Xbox Live Indie Games title. How does Sequence use rhythm and role-playing to bring out the best in each genre by demanding imperfection from us as players?