Nintendo’s new Zelda opus is a paean to learning and wonderment. Michael Thomsen dissects the contradictions at the heart of Skyward Sword, both mechanical and human.
This game about leadership uses Kinect to project your body as a giant stick figure onto the screen. According to Richard Clark, in doing so it creates a rift between your power as a player and the value of a tiny blip’s life.
Bethesda’s new role-playing game is finally free enough to be all things to everyone, even those with a dim and narrow view of humanity. Filipe Salgado looks at the why and how of self-expression in Skyrim.