If we must tangle with our enemies, can we laugh with them too? Nintendo’s new Kid Icarus: Uprising soars through a cloud of action, wit, and self-reference—all at once.
Behind the open-world fantasy of Dragon’s Dogma is a system that guarantees progress, but whose definition of progress are we using? Michael Thomsen reviews Capcom’s latest role-playing game.
Gravity Rush, a new game for the PlayStation Vita in which you control the direction of gravity, reads like a Murakami novel. But beneath its steampunk architecture and magic tricks, it plays in an all-too-familiar way.
In Vessel, you the player are aware that the beings your character wants to destroy are sentient. Do you continue playing and destroying these robots, in hope that your character will come to his senses?
Tennis, as a videogame, has never exactly replicated the complex physics of the sport. Instead, tennis videogames give a skin to button-ordering finger memory games. We see how Mario Tennis Open for the 3DS furthers the illusion.