There’s an apartment in Golem City littered with dead bodies. Normally, I’d be the one to put them there, but not this time. One of them was probably named Ana, at least according to the emails in a computer nearby. The messages are from her doctor informing her that she’s pregnant. This would norma
The only things moldier than a zombie’s jeans are complaints about the ubiquity of zombie-themed media. And yet, like a skeleton draped with liquified cold cuts wandering through the chapped streets of Any City, USA, here I shamble. The zombie—a thinly-veiled metaphor for the monstrosity of humanity
I remember making a mental note when I read that Sean Murray’s “favorite thing” in No Man’s Sky were the space station windows. On two separate occasions, he even went so far as to take people directly to the same window, as if it was one of the prime features of the game. “I’m going to show you the
I grew up with JRPGs, but not in the sense that most people grow up with them. My mom always played them, and I always sat perched, cross-legged in our quaint apartment, happily petting our cat and watching her exciting journeys unfold. Mostly, it was the Final Fantasy games, but sometimes we’d fit
How’d dungeons get so big, anyway? Before fantasy games, dungeons were modest medieval cells or imprisonment-themed sex rooms. But in today’s post-D&D RPGs the dungeon might as well be the cornerstone of the universe. Any tough mazey place becomes a dungeon: labyrinths, catacombs, mines, caves, mans