review

Fire Emblem Fates isn’t afraid of big, bold choices

Videogames operate on a timescale that we don’t expect from any other medium. Poetry and music often take minutes; novels and films hours. The day is not an uncommon unit of measure for the time we spend with games, and for games like Destiny (2014) or World of Warcraft (2005), weeks can be the oper

Samorost 3 is the best adventure game in years

In a cabin near Walker’s Lake, in Mississippi, there’s a piece of driftwood that looks almost like a wolf’s head. From another angle, it appears as some bizarre sailing vessel, and from another still, it has the look of an alien weapon—perhaps a hybrid of a gun and a club. I remember turning it over

Pokkén Tournament is killing my Pokémon vibe

“Kids play inside their homes now, and a lot had forgotten about catching insects. So had I. When I was making games, something clicked and I decided to make a game with that concept. Everything I did as a kid is kind of rolled into one—that’s what Pokémon is. Playing video games, watching TV, Ultra

The perverse ideology of The Division

In the first few hours of The Division, you will be bombarded with phone recordings, resources and consumables, an overwhelming litany of damage numbers and weapon mods. It puts you in such a constant state of information overload that after a while it’s easier to ignore everything but the essential

Californium can’t get past writer’s block

Growing up in the heyday of graphic adventures has caused me to live in fear of the pixel hunt. It used to be that I’d load up the otherwise innovative Indiana Jones and the Last Crusade (1989) or the visually sumptuous Riven (1997), only to spend hours stuck, madly combing the screen for details th