M. C. Escher

Monument Valley’s illusory architecture could become a Lego set

Monument Valley (2014) and Lego. It just feels right, doesn’t it? Maybe it’s that the puzzle game’s isometric perspective gives us the privileged view of god games, in which we build and destroy. Or perhaps more simply it’s the attention the game draws towards it brightly colored geometric mazes, ea

Ghosts of Memories sets its puzzles across beautiful, impossible structures

Ghosts of Memories is an upcoming iOS and Android game set in a mystical, isometric world of impossible architecture. While the game it resembles most, Monument Valley, presented its puzzles as compact structures to be rotated, explored, and manipulated, Ghost of Memories spreads its puzzles out acr

Back to Bed’s creators on bringing surrealist architecture to videogames

From the melting clock to the overgrown green apples, the paint-chipped fingerprints of René Magritte and the flamboyant moustache of Salvador Dali are all over the topsy-turvy dreamscapes of Back to Bed. This puzzle game about escorting a somnambulist named Bob back to his duvet using the physical