When he comes onstage in the second-to-last panel in Tribeca Games’ “The Craft and Creative of League of Legends,” Tanet “Jacky” Puangngoen is not an immediately imposing figure. He’s on the shorter side, with a kind face and polite demeanor. Nevertheless, when he throws a mock punch in demonstratio
Buzzard, which was created in part by the forward-leaning design squad Babycastles, and recently launched at their gallery in New York, marks its own territory somewhere between a standalone game and a movie tie-in. Inspired by the recent film of the same name by Joel Potrykus, the game is less an a
Colossal Cave Adventure (or, Adventure for short) isn’t exactly a familiar title today. Developed during the early 1970s, Adventure was written by programmer Will Crowther while working for Bolt, Beranek and Newman. Crowther was an advent cave explorer, and had vast experience surveying the Kentucky
Beginning with its first release, Anno 1602: Creation of a New World (1997), the Anno series has distinguished itself from a crowded field of strategy games by making economic competition, rather than military action, the focus of its simulation. Though Anno looked to the past for the first decade o
On paper, Game of Thrones’ complex medieval intrigue and Telltale Games’ unique brand of choose-your-own-adventure storytelling is a perfect match. And in the final episode of season 1 of Telltale’s series, the stakes are the highest of the whole season, not only for the characters beset with the in