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The toxicity and empathy of social media, in videogame form
Killing Time at Light Speed evokes the turmoil of last fall the way most people experienced it.
How do you keep a game-and a community-like Netrunner alive?
A discussion with Lukas Litzsinger on creating a new cycle.
The game design of monarchies
Gating and the eighteenth century court.
Oddworld remains the cutest parable of proletariat uprising ever made
Viva la Mudoken revolution!