Columns

Grow Cannon

A virtual pet for crazy people is what this is. Assuming anyone is crazy enough to figure that out.

PoleRiders

Whack a pole and watch fun and tragedy unfold in unison! Filipe Salgado pays tribute to QWOP and GIRP creator Bennett Foddy’s latest miscreation.

Burrito Bison

In our second Flash column, the joys of landing butt-first on gelatinous bears. Ryan Kuo gives three talking points about Juicy Beast’s cannonball game.

Foot Step

In our inaugural Flash Forward column, about all things browser, Flash, and otherwise tab-able and clickable, Jason Johnson writes on the transcendent joy of getting stepped on by a giant boot made of squares.

Make or Break

An Independent Games Festival entry presents a new trial for Portugal’s fledging game development scene. Filipe Salgado looks at the unusual origins of Seed Studios’ PlayStation Network strategy game Under Siege.

Waging Little Wars

Our boardgame columnist looks at three new wargames that exemplify how simulated war is becoming kindler and gentler to court new opponents.

Behind These Walls

When Kowloon Walled City was demolished in 1993, the strange city nestled in Hong Kong vanished from sight but not from memory. Untapped Cities founder Michelle Young looks at the inside-out city’s lasting influence on game worlds.

Yoshi’s Fauvist Island

Super Mario World 2: Yoshi’s Island is a legend among 2-D platformers—but its art design was something to behold as well. It’s intense, vivid and contrasting use of color recalls Fauvism, the 20th century art movement. Just as Fauvism took Impressionism’s abstraction to a wilder, weirder level, so d

Photorealism in Crisis

In the latest of our monthly column, Kyle Chayka explores the search for photorealism in videogames. Once we can perfectly recreate grass in code, where does photorealism have left to go? Where does the search for photorealism fall apart, how does it relate to the struggle between photography and pa

Over the River and Through the Woods

In the third installment of this monthly column, Kyle Chayka explores the relationship between landscape painting and Minecraft. How does one blocky indie game have the ability to create transcendental experiences just as the greats of landscape painting were able to do? And how does Minecraft allow

White Square on Black Ground

Pong, created in 1972 and one of the first arcade videogames, displays two white rectangles and one white square on a black background. These simple geometric structures represent a game of endless complexity, one that is also an ever-changing abstract image whose composition depends on where the ba

Another Legend of Zelda

When Shigeru Miyamoto debuted the latest installment in Nintendo’s Legend of Zelda series at E3 2010, he also made an explicit connection between videogames and fine art. The graphics of The Legend of Zelda: Skyward Sword, as it turns out, are inspired by the French painter Paul Cézanne and Impressi