Columns
The Wii U Diaries, Day 5: Will we survive the herds of Nintendo’s connected future?
In the last weekday before launch, Jon Irwin enjoys his last day before the public sets in.
Columns
In the last weekday before launch, Jon Irwin enjoys his last day before the public sets in.
Boomshakalaka!
In our monthly sports column, Abe Stein explores the mad, mad world of Olympic videogames. Were they always this crazy and what can they tell us about our current Olympic predicament?
Boomshakalaka!
Why is pressing buttons more faithful to baseball or golf than swinging a motion controller? Abe Stein explains why videogames need to keep their distance from real sports—at least for now.
Columns
What do onigiri treasure, killer doll heads, spreadsheets, and gymnastics have in common? It turns out nothing, but we can recommend them all in the sudden return of Flash Forward.
Columns
Is this London installation the most dangerous ride in the world? Jason Johnson speaks with artist Ryan Doyle about The Liquidator, a kinetic sculpture he built using radioactive metal collected from the site of the 1986 Chernobyl disaster.
Columns
Are developers cut-and-pasting a new canon of crossovers? Diana Poulsen traces the art of collage from Cubism to World of Warcraft.
Columns
The Path capitalizes on the horror of imagined terrors in a no-win journey; contemporary art like Jeremy Blake’s Winchester Trilogy and Hein’s Invisible Labyrinth have similarly terrifying and labyrinthine aspects.
Block Quotes
Contemporary architecture is stealing pixels from videogames. Our columnist explores how and why this retro fad has become an unconvincing sign of the future.
Columns
What do Halo and Portal have to do with 1950s universitites? They tell a surprisingly similar story through the hard lines of Brutalist architecture.
Columns
Installation artists like Yayoi Kusama and Allan Kaprow built interactive worlds decades before Zelda. What can videogames still learn from contemporary technology-based art?
Columns
Brendan Keogh examines the overlap between games and cinema via the Modern Warfare series and asks how much control the player has or even wants.
Columns
In Grand Theft Auto and Fallout, the soundtrack saves your life. Here’s how the power of pop helps gaming achieve the mundane.