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Between Lincoln and Einstein, who would win in an Eternal Duel of Wits?

Lincoln had an austere and rigorous way with words. The Gettysburg Address is memorable not only for the message but for its gritty elocution. Still, there was a smidgen of down-home earthiness to Lincoln’s speeches, as you can hear in a line like “a drop of honey catches more flies than a gallon of

EyeWire and the Brave New World of crowd-sourced neuroscience games

The retina of the eye is wired with a superhighway of fiber, and the crowd-sourced research project dedicated to charting it is called EyeWire. It was codeveloped at MIT and Max Planck Institute for Medical Research under the tutelage of Dr. Sebastian Seung, a professor of neuroscience who specializ

NASA-hosted game jam opens space of possibility

In three weeks, The Night Rover Challenge will be hosting a game jam. From March 8th to March 10th, developers will gather together at the NASA Ames complex in Mountain View, CA to create games about the science of space. The Night Rover Challenge is a subsidiary of NASA. While their main goal is to

Papers, Please puts players in the shoes of immigration officers

Immigration reform is an issue sitting very high in the minds of US policymakers these days, especially in the so-called border states. The tension is high, the drama is real, and the core issues involved – power, access, and the interminable, maze-like structures that dictate the flow of those thin

The psychology behind to-do lists explains our "incomplete" complex

I don’t know about you, but my proverbial pile of incomplete shame – the list of games I’ve started, but never finished – is huge, growing, and seems to gnaw at me a little more every day. I harbor fond memories of the original Metroid Prime, and fantasize about finally picking it up again and finis

The makers of Fire Emblem probably need dates.

Somehow a small miracle has happened and everybody loves Fire Emblem Awakening: critics and players, old fans and fans anew, the Americans and Japanese, me and Jon. The developers are especially elated to have it out the door. In a recent interview with the team by Nintendo President Iwata, there we

How Dead Space 3 pulled from Dieter Rams and Instagram

Unbenownst to most players, the user interface of Dead Space 3 is a paragon of design. Deceptively simple but informationally rich, the horror survival gives you everything you need to live for as long as you can. We take a close look at Dino Ignacio, the man behind Dead Space‘s simple and elegant i

Will videogames turn children into the future gun-owners of America?

The answer is a resounding maybe. Simon Parkin tackled the crucial issue in a timely article for Eurogamer. To prove that they do, he tracked down a gun-crazed kid in Illinois, a B.B. gun manufacturer who produces replicas of automatic weapons, a US Senator, an game developer who wished to remain an

Photo Bomb

The rising popularity of Instagram demonstrates how we all want to be photographers in the real world. But what about our virtual lives? We take a look inside the budding community of in-game photography and what it means for the future of digital art.