Jessica Hammer is changing Eastern Africa, one dice roll at a time.
Happy Fourth from Kill Screen!
On Canada Day, Xbox losts its leader. Coincidence?
Welcome to record-store hell.
The end of the world never seemed so bittersweet.
Our favorites from the NYC’s 10th social impact summit
Can Airtight Games’ creative director forge another hit?
Why we’re not ready for what Redmond had in mind
Ben Houge wants to change the way you eat, one beat at a time.
The brutal, fast-paced puzzles of Crush!, the galactic exploits of a platforming space cop in Mighty Switch Force 2, and the chill vibes of Color Zen make it to this week’s Playlist.
Pretty soon game designers will know everything about how you play. Is that a good thing?
Why Nintendo doesn’t need to “show up” at the biggest videogame conference of the year.
Riley the dog makes an entrance as we make an exit.
Sony’s made up its mind. Microsoft needs to stop dancing.
Two recent reboots attempt to adapt.
A chat with Dr. Mae Jemison, American physician, astronaut and first African-American woman in orbit
Swedish developer Might & Delight lives up to its name with its next outdoor excursion.
We speak to a handful of industrial designers about what Xbox One’s design really means.
Launched on Kickstarter today, the Omni will have you lacing up your sneakers to play Team Fortress 2.
Disney’s greatest experiment becomes an interactive Kinect experience. Will it work?
As the rumors mount around new fees for new consoles, we turn to another industry known for sucking you dry: the not-so friendly skies.
[/media/uploads/39_steps_new.jpg] Story Mechanics’ take on a John Buchan novel is a bit short.
Most games are hard to watch live. How one competitive gaming outlet is looking to change your perspective.