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Scare Tactics

For more than 20 years, Jayne Gackenbach has been doing research into the depths of our sleeping subconscious as a dream researcher. Over the past decade, the professor of psychology at Edmonton’s Grant MacEwan University has become increasingly interested in the world of videogames after watching h

A Sackboy Says No Words

Helen calls them the “Hurrah!” buttons. L2 + R2 + both analog sticks held upwards. Whenever she wins the most points on a LittleBigPlanet level, she presses these buttons, and her grinning Sackgirl lifts both arms in the air in wordless celebration. My Sackboy, meanwhile, tends to scowl and storm of

Mr. Schafer, I Presume

Our friends over at Paste posted a bunch of photos of Tim Schafer that were taken by Brian Taylor at last week’s Game Developers Choice Awards. Since Schafer is the funnyman-in-chief at Double Fine and responsible for games like Brütal Legend, Grim Fandango, and others, we figured he would be open t

Issue #3 Is Here!

Games teach us, and they change us – but only if they get close to us.  Welcome to “Intimacy,” our most personal, most haunting, and most uproarious issue.

Say How You Play

This article was originally delivered last week as a “microtalk” at the Game Developers Conference 2011. The format dictates that all speakers must also use 20 slides that auto-advance every 16 seconds! So if you dare, attempt to read the following in about five minutes.