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Control Freak

Researcher Nicolas Nova thinks a lot about game controllers. Especially as design objects. What do videogame controllers tell us about technological evolution? What does the future holds for the modest controller?  And which controllers stand out as ‘paragons’ of design? In this interview, Nova addr

Intern Affairs: The Ten-Minute Rule

Joseph Bernstein describes the daily grind of interning for a major videogame website. In part two of this four-part series, he waits for the server to catch up, contemplates the passage of time, finds relief in unexpected outlets, and waits some more.

How to Play the 3DS Home Screen

For Jon Irwin, the futuristic 3DS is a blast to the past. Irwin takes a look at Nintendo’s history and its tradition of putting gameplay in unusual places—and feels the blissful nostalgia of making the 3DS Mii Maker logo spin with a puff of breath.

Intern Affairs: Behind Closed Doors

Joseph Bernstein spent one autumn as a videogame intern at GamesRadar. Part one of a four part series, his perilous encounter with the strange world of videogame previews in which he learns that all is not as it seems to be behind closed doors.

Are Videogames More Like Can Openers Than Like Sculptures?

Do videogames count as design objects? NYU sociologist Harvey Molotch certainly thinks so as we are prone to think of videogames as another form of entertainment. But much like videogames, design faces the same problems of anonymity, disrespect, and cultural bias.  However, design is now ascendant a