What does our behavior as gamers tell us about our own sense of morality? Do the ethics we demonstrate in real life cross over into our in-game personas—and vice versa? Dustin Locke takes us through some of the philosophy behind game ethics, and what it means to be a skeptic, knave and psychopath.
More than five years ago, something strange happened in World of Warcraft. A spell gone awry known as “Corrupted Blood” ravaged the millions of players, leaving behind death, mayhem, and fear. That’s where Rutgers epidemiologist Nina Fefferman stepped in, and that’s where the story gets interesting.