Carnegie Mellon professor Jesse Schell has become a major voice in the “gamification” debate that has raged in the game design community for the last year. His “Design Outside the Box” talk two years ago on the layering of games on every aspect of human existence became a big hit. We talk to Schell
Petri “Pete” Purho has plenty of tricks up his sleeve. But the Finnish magician and game designer isn’t interested in run-of-the-mill party tricks. Dennis Kogel explains how Purho’s games are built on a foundation of cards.
In the final installment of this four-part series, Joseph Bernstein attempts to deal with review scores in the age of Metacritic. When did fun factor stop being a factor, and why is it so depressing to argue with numbers?
What does an avant-classical composer have to do with a game about dismembering creatures in space? In our first monthly column on sound, David Raposa explores Dead Space‘s debt to one of the 20th century’s great musicians.
The Game With a Hat is more than just an amalgam of other party games. It’s a game about getting closer to people—maybe in more ways than one. Simon Ferrari takes us through the intricacies of this guessing game, best played on a rainy farm.