Nintendo’s greatest equalizer.
The subtle progress of gamification.
The Bioshock audio designer has risked life and limb to create the games’ sounds.
Going beyond the call of duty.
Teddy Diefenbach fills us in on the game’s striking aesthetic.
Kill Screen patches together games and music at Moogfest.
Those things don’t just appear on your hard drive magically, you know.
Kaho Abe’s work melds form, message, and play.
A $5 zine reminds us we’re all becoming less humane.
Dr. Karen Collins on gaming’s unheard triumphs.
Check me off as “generic bad ass.”
The creator of last year’s watershed Gone Home discusses its wake.
And: how one sniper made an unexpected difference.
What are we playing here?
The Dwarf Fortress devs have spent their lives making a game about life.
Playable with bottles of water, presumably.
Ubisoft unleashes something… big.
Ubisoft’s small-team JRPG strives for cohesion.
And: when will “different games” just be games?
The most “immersive” game at PAX East was a 30-year-old sit-down tennis game.
From the Power Glove to the Oculus Rift, gaming wearables are defined by unwearableness.
Creating three seconds of perfection.
The surprising message of hope in a hopeless world.