Announcing the fourth issue of our magazine, this time we’re tackling public play! What you can expect: the crowd-drawing appeal of DDR, playing in the streets of San Francisco, guides to games you can play yourself, and much more.
The Supreme Court’s ruling in Brown v. EMA, that videogames should receive the same First Amendment protection as other media, was well received by gamers and the games industry. But the details of the case point to less-encouraging historical precedents and implications for future considerations of
How can your Rock Band guitar teach you to appreciate arcade button design? Tom Armitage describes what it is about the humble arcade button that has inspired both musicians and the fighting game community alike, and how average gamers can deepen their relationship with their interfaces.
How could a game about robots, skeletons, trolls, murder and occasionally hockey not gain instant popularity? Ian Cohen explains why the NHL never managed to capitalize on the game that brought the ‘violence’ button to hockey sims—and why they should have.