Robin Arnott’s soundscapes push the edges of what nothing sounds like. We dig deeper into his design philosophy and how making music is as crucial to feel of Antichamber as the game itself.
As games crossed over from niche pasttime to mainstream success, more and more world-class artists have lent their vision to the pursuit of digital leisure. Stephen Spielberg has put his fingers in many a game-pie, from 1995’s PC adventure The Dig to the unrealised project for EA, codenamed LMNO [ht