Jamin Warren founded Killscreen. He produced the first VR arts festival with the New Museum, programmed the first Tribeca Games Festival, the first arcade at the Museum of Modern Art, won a Telly, and hosted Game/Show for PBS.
Recent cash-in knockoffs of popular mobile games Tiny Tower and Triple Town have the gaming scene in a fury. But there’s a problem with this scenario: It’s nothing new, with plenty of precedent in other media. Game designers need to embrace their copycats. Here’s why.
The long-delayed shooter Duke Nukem Forever inspires disgust, conflict, and introspection in Jamin Warren. And totally breaks our review system for good.
The funnyman behind Double Fine Productions talks to us about fishing for a good nickname, the subconscious effect a bully named Bobby had on him, and how videogames kept him from ever feeling lonely.