Jon Irwin

With House of Cards, Netflix is learning what gamemakers have known all along.

Looks like television producers are finally figuring out what videogame companies have known for decades: If you can make something yourself, why buy it from somebody else? – – – House of Cards is a 13-episode drama directed by David Fincher and starring Kevin Spacey. Twenty years ago, the star powe

Early footage of Lost Planet 4? Nope, just Boston.

Blizzard “Nemo” battered the east coast overnight on Friday. The governor of Massachusetts enforced an official ban on driving, the first since 1978, with penalties upwards of a year in prison if caught on the roads. Public transit shut down indefinitely. Most schools, stores and businesses shut dow

The promise of Sony’s rumored Share Button

Sony’s successor to the Playstation 3 is rumored to have a ‘Share Button,’ the exact purpose of which has yet to be disclosed. The assumption is that this will be a seamless way to post screenshots or even video with others online. The growing library of playthroughs on YouTube and the surging popul

Ever dreamed of running your own arcade? Arcadecraft points the way.

New mediums spend their early years as platforms for what hasn’t yet been possible, gathering material from the unsatisfied impulses of their creator’s brains. Eventually, with enough time and accumulation, the material echoes its very creation. Arcadecraft, a new indie game on Xbox Live where you m

A former game designer culls sea of tweets into Shakespearean couplets

Sometimes the world needs to know what brand sweatpants you’re wearing. It is for these moments that Twitter was invented. Okay, maybe narcisstic prattle isn’t the only reason. If only there was a way to sift through the endless chatter and reshape it into art… Enter the Pentametron. – – – Developed

Exhibition of 80s art ignores games for their lack of desire

It took a long time, but videogames are finally being placed in museums as artistic objects to appreciate. The Smithsonian exhibit, “The Art of Video Games” ran from last March until September, giving fans and laymen alike a chance to view and play pivotal games from the nascent industry’s first fou

3:15AM makes obfuscation a play mechanic in Nordic Game Jam gem

It’s 2:24PM and I’m playing 3:15AM, an experimental game made by Martin Fasterholdt and Tim Garbos at the Nordic Game Jam held two weeks ago in Copenhagen. I have no idea what to do. My lo-poly man sits in an office chair. His posture reminds me of the Thinking Man statue; my own thoughts are simila

Why aren’t more mundane tasks mined for fun?

If you live in some bustling metropolis like New York City or Stockholm or Tokyo, you know that getting to work can be as fraught with danger or excitement as escaping the outstretched clutches of any final boss. Sidewalker: Late to Work is an iOS endless runner where your goal is just that: To be o

It all makes sense! Groundhog Day: The Movie was, in fact, a videogame

I make a point to watch Groundhog Day on the titular holiday, and I bet I’m not alone. This year, accentuate your viewing experience with the knowledge that Bill Murray was trying to level up all along. – – – The wiki tvtropes.org features a persuasive argument for Groundhog Day as a videogame. The

Gridlee recreates struggle of 80s consumerist nightmare

The story of Gridlee is a kind of dream deferred. Originally programmed for the arcades during the early 1980s heyday of pellet-gobbling and starship-shooting, the game was never officially released. Until now. Available on iOS for free since last week, it’s both a compelling amalgam of classic mech

Pulitzer Prize winner shows us why game remakes are not a good idea

Jennifer Egan’s book A Visit From the Goon Squad won the 2011 Pulitzer Prize for Literature. Too bad Egan thinks it could have been better. In a chapter from the upcoming book Why We Write, excerpted on Salon.com, she explains how the public and widespread praise has affected her creative output, go

Google’s philosophy can explain why traditional game publishers are in trouble

As far as slogans for industry-conquering multinational corporations go, Google’s “Don’t be evil” ranks pretty high on the list. It’s concise, impactful, unselfish. The informal motta may be withering some, with suggestions that sharing users’ private data is within a stone’s throw of evil-ish behav

South Park has conquered stage, TV and film. Will it work for games?

THQ’s auctioning off of its many properties was a bittersweet moment. With renewed energy and a fresh outlook, the hope is that Company of Heroes can thrive under the SEGA company banner, while franchises like Homefront will continue to evolve under the creative direction of Crytek. Then Ubisoft swe

Are game bundles and free-to-play making games less desirable?

You can play Ikachan for free right now. And you should play it; originally released on PC in 2000, you control a squid through a vast series of underwater caverns, exploring each dimly-lit crevice for food, battling enemies and helping out friends made along the way. It’s the work of Daisuke Amaya,

Disney seeks to empty your wallet for Infinity… and beyond.

Disney’s new venture into game/toy synergy a la Skylanders, Disney Infinity, is coming to every single dedicated game platform this summer. Andy Robertson of Family Gamer TV recently interviewed John Blackburn, Studio Head for the new Infinity project, and came away with the pricing for the stand-al

Famicom celebrates its 30th Anniversary with cheap games, thinning hair.

Thirty years ago, Nintendo released their Famicom in Japan, two years before it would come out in the west as the NES. President of Nintendo Corporate Ltd., Satoru Iwata announced that to celebrate the small system’s big anniversary, Wii U owners would be able to download one classic game a month fo

Crossover games must be stopped.

The worlds of fiction are inherently malleable. Since they exist solely in the minds of their creators, rules bend to the slightest of whims; what begins as flight of fancy can take hold and not let go. Before we know it the undead have invaded Longbourn. Dear reader, our classics are being spoiled,

There are still new games for the Wii?

With all of the hoopla over Nintendo’s generous heaping of announcements earlier this week, an upcoming game’s arrival on western shores has been shoved aside for more pressing matters, like whether Legend of Zelda: Wind Waker‘s original toon-shading looks better than the upcoming HD remake (answer:

Tetris-inspirited art gives Pajitnov’s classic new dimension

Michael Johansson is a Swedish artist concerned with putting the pieces back together. His show Still Lifes, presented at The Flat in Milan, Italy until February 23rd, consists of numerous cubes all made of suitcases, safety-deposit boxes, and giant legos. Stockholm-based online magazine designboom