Jon Irwin

Food scientists unwittingly diagnose why sometimes we can’t stop playing

This past Sunday’s New York Times Magazine features a remarkable story on the junk food industry and its many secretive struggles for our mouths. Though the author, Michael Moss, kept his focus on obesity and nutrition, I couldn’t help but notice a few startling parallels with the many videogames I

Kenji Eno’s final game expressed a poignant philosophy of the bizarre

The games community lost a brilliant man far too soon last week when Kenji Eno, 42, died of heart failure. The name likely won’t ring familiar for many, but his contribution to the medium reaches farther than a recognizable face. Known for the horror games D and its follow-up Enemy Zero, his team pu

Can games’ stories get out of the way already and let us play?

Masahiro Sakurai knows what he likes. The creator of Super Smash Bros. and the recent Kid Icarus: Uprising has an everything-but-the-kitchen-sink sort of style, packing his games with mechanics, extras, options, and more. So it’s interesting that an element many games revolve around–narrative–doesn’

The secret to smart kids entertainment? Give them a toy, not a game.

Parents everywhere know the quiet pain induced by watching your child tear open the wrapping paper on a new gift, toss the actual game aside, and play with the box instead. A kid’s imagination need not be confined to existing rules or points system; they’ll make those up themselves, thanks very much

Mario adds a new weapon to his arsenal… Science!

With Sony and Microsoft set to reveal and/or release their next big systems into a strange and fragmented landscape, Nintendo knew they had to get creative. So they did what any self-respecting entertainment company must do: They devised a giant metal ball that shoots lightning to the tune of Super

Will Xbox leave game lovers behind?

With Sony planning their next console’s reveal this week and Nintendo’s hand already played, the console gaming public awaits word from Microsoft on how exactly they plan to transition beyond their high-performing Xbox 360. Two Microsoft executives spoke recently about this very subject, at the Dive

Russian meteor found-footage echoes videogames’ unpredictable innovations

It’s not every day giant space debris hurtles through the atmosphere and crash lands on our soil. But that’s what happened last week, when a meteor the likes of which hasn’t been seen since Michael Bay directed Ben Affleck soared through a Russian sky and blasted the ground near Chelyabinsk with an

Skylanders is a billion-dollar franchise. Is this the beginning or the end?

Skylanders, the evolution of the Spyro the Dragon series that merges action-figure collecting with video games, has proven to be a huge success for Activision Blizzard, a company with a stable of them already. The series’ debut in Christmas 2011 outsold all expectations; few thought a package requir

New Brain Age attempts to cultivate attention in an age of noise

The original Brain Age: Train Your Brain in Minutes a Day! was a surprise hit for the Nintendo DS, which along with its sequel sold over 30 million copies and went a long way to convince those who never owned a gaming system before to pick one up and exercise their aging cortex. It also had a rock-s

Channeling Christopher Nolan, Ether One promises to fix our broken memories

Back in September 2011, two lads out of Manchester founded a small development studio named White Paper Games. The chosen logo was an origami crane, an apt symbol of what kind of games they aspired to make: aesthetically graceful objects, made from familiar material, twisted into thoughtful, complex

DrawQuest is your art-school boyfriend’s latest daily doodle obsession

If anyone knows the secret to building a vibrant and unpredictable community, it must be Christopher Poole. He founded 4chan, a breeding ground for lively discussion, animated GIFS, and political coups that provided a simple, organized way to harness the best and worst of the internet simultaneously

Will playing handheld games ever translate well to the big screen?

Back in the halcyon days of 1991, a game you played on your television was very, very different than the one you played in your hand. The dominant portable platform, Nintendo’s Game Boy, showed green-scale images that blurred when they moved. Their NES counterparts were relatively crisp, bright, and

World’s oldest statue looks familiar

Sega Genesis fans will be delighted to learn one of the system’s premier launch titles goes back long before the arcade original. A carving of a lion with human features that was to be a highlight of the British Museum’s Ice Art show has been found to be much older than initially believed. Analysis

Wii Street U might just be Nintendo’s Trojan Horse

Nintendo launched the Wii Street U service for their new console last week in Japan. Our old editor Joe wrote about the still-unchristened idea last fall. The free app allows you to browse and use Google Maps on your TV, with one very big twist: You can use the GamePad, the system’s controller-with-

Should more games tell us to stop playing and do something else?

The first time I remember seeing a “take a break” message in a game was for Wii Sports. After a set duration of time, a screen popped up between rounds. “Why not take a break?” it said. “You can pause the game by pressing +.” The accompanying image is a stylized freeze-frame of passive aggression: A