Jon Irwin

Review: Gesundheit!

Jon Irwin can’t find a cure for the mechanical sniffles in Gesundheit!, an otherwise healthy iOS title.

Review: Convergence

Jon Irwin finds meaning in the perhaps-too-simple kind of life portrayed in Convergence.

Blood Elf of the Long Robe

A player in a top-ranking World of Warcraft guild, and lawyer by day, speaks to us about epic raids and corporate takeovers.

These Private Realms

Can the provocative underage anime girls of Dead or Alive: Dimensions make us desire something more dangerous? Jon Irwin takes a peek at the game’s polygonal nymphs, and wonders what banning a game for questionable content says about our own sexual insecurities.

Scenes: The End of E3

On his last day at E3, Jon Irwin chooses Nintendo—above all else. The final installment of this four-part series.

Scenes: The Third Day of E3

On his third day at E3, Jon Irwin skips the pomp and circumstance of some of the bigger booths for a trip down memory lane.

Scenes: The Second Day of E3

On his second day at the Electronic Entertainment Expo, Jon Irwin starts to lose his sense of reality. How very fitting…

Scenes: The First Day of E3

Kill Screen staff writer Jon Irwin attends his first Electronic Entertainment Expo in Los Angeles. In this dispatch, holding hands with mutants and reading into attire.

Review: Blocks That Matter

Swing Swing Submarine’s Blocks That Matter is a game within a game—within many more games. Jon Irwin unravels the indie title inspired by Tetris and Minecraft.

Resurrecting Teddy

Can keeping a digital pet ever live up to a master’s relationship with a real one? Do we want to see the day when it can? Jon Irwin wonders why Nintendogs + Cats for 3DS makes him feel so guilty, and why pet sims don’t take the responsibility of pet ownership seriously enough.

Review: Vector Runner

An abstract racing game speaks to our times of convenience. Jon Irwin wonders how lines on black can still carry such weight.

Review: Pilotwings Resort

When losing your cookies can be a good thing. Staff writer Jon Irwin reviews Nintendo’s latest, and 3D-enabled, sandbox in the sky.

How to Play the 3DS Home Screen

For Jon Irwin, the futuristic 3DS is a blast to the past. Irwin takes a look at Nintendo’s history and its tradition of putting gameplay in unusual places—and feels the blissful nostalgia of making the 3DS Mii Maker logo spin with a puff of breath.