Cyberpunk role-playing game Deus Ex: Human Revolution weighs in on philosophical questions of technology and humanity. But can it transcend the conflicts and contradictions of its subject matter?
Goichi Suda and Shinji Mikami’s new horror adventure is rough and outright broken in places. Jason Johnson explains why that’s not so much a problem for Grasshopper Manufacture.
Looking for a quick distraction while waiting in line? A new iOS shoot ’em up has even less time for you. Jason Johnson reviews the murderous PicoPicoFighters.
Something’s lost in translation in this tribute to tributes to shoot-’em-ups. Jason Johnson wonders how many licks it takes to get to the center of this otaku confection. (The answer: a bazillion neon bullets.)
Jason Johnson schemes his way to victory in a tight head-to-head battle of Carcassonne, the boardgame-turned-videogame where the self-interest and greed of land ownership make for strange bedfellows.
More story, more laughs, more portals. Portal 2 hits all the right notes when it comes to delivering a bigger, better Portal. Jason Johnson explains how it gets away with being more than a sequel.
Timothy Leary isn’t remembered for his contributions to videogames. The controversial pop theorist’s body of work consists of exactly one game and a handful of prototypes. For Leary, the trouble with making finished products was a matter of self-restraint. Leary had lofty ideas about the role and fu
One of the best compliments I can give 999: Nine Hours, Nine Persons, Nine Doors is that it has nice-sounding text. (After all, it is a sound novel, marking the fiction-focused genre’s maiden voyage to the West.) The dialogue spoken by the game’s nine personalities isn’t voiced, but conveyed in a pl
“SURREALISM, n. Psychic automatism in its pure state, by which one proposes to express—verbally, by means of the written word, or in any other manner—the actual functioning of thought. Dictated by the thought, in the absence of any control exercised by reason, exempt from any aesthetic or moral conc