J P Grant

Reset: Mortal Kombat

When did Mortal Kombat get so tame? J.P. Grant on why the archetypal arcade series is the square peg in the round hole of modern platforms.

Review: Zombie Gunship

iOS title Zombie Gunship allows J. P. Grant to experience warfare in a way Modern Warfare wishes it could.

Life After Death

Videogames can get us to experience otherwise foreign concepts without any real negative consequences. But what about death? How can videogame death be made meaningful if all one has to do us reload? Enter Karoshi, a Flash game in which the goal is to die. The morbid, curiously upbeat game about sui

Profile: Greg Kasavin

GameSpot EIC-turned-EA LA producer Greg Kasavin has many stories to tell—and he wants to do it with videogames. We talk with the man of letters about his upcoming title Bastion, almost becoming an English professor, and what RPGs can teach us about life.

Review: Cthulhu Saves the World

The fourth wall is broken less than a minute into Cthulhu Saves the World. Turns out H. P. Lovecraft’s ancient squid-faced god of darkness has been eavesdropping as the narrator was explaining the plot. A mysterious wizard has drained his evil energies, and to restore them, Cthulhu will have to beco

Review: …But That Was [Yesterday]

You won’t take arms against it, but you will face a literal sea of troubles in Michael Molinari’s Flash game …But That Was [Yesterday]. An oily, churning wall—seemingly made of memories—blocks your way. Your first objective is to figure out how, by opposing, you can end it.

Ladies and Gentlemen, This Is Your Hijacker Speaking

Ladies and gentlemen, from the flight deck: This is your hijacker speaking. On behalf of your former captain—who is currently hurtling toward the earth at terminal velocity—I’d like to welcome you aboard Panau Airlines Flight 635, with service to wherever I feel like ditching the aircraft.