Filipe Salgado

Profile: Stephen Lavelle

One of the most prolific developers in the burgeoning indie game scene, Stephen Lavelle recently released his first large-scale game production with English Country Tune. Filipe Salgado catches up with the recuperating developer about the transition from small to large games, the difference between

Review: The Sims Social

Chances are you’ve heard of The Sims, Will Wright’s mega-hit about living, having feelings, and dying. What happens when that dollhouse game meets Facebook, a social experiment of a very different character? Filipe Salgado argues it’s a match made in hell.

The Year Forgotten

Our senior writer Filipe Salgado bought his first console since the NES. He wonders why he can’t remember any of the Xbox 360 games he played in 2011, and looks back on his indie roots.

PoleRiders

Whack a pole and watch fun and tragedy unfold in unison! Filipe Salgado pays tribute to QWOP and GIRP creator Bennett Foddy’s latest miscreation.

Review: Swift*Stitch

The videogame that will make you forget how to play videogames has arrived! Filipe Salgado sizes up the twisted Swift*Stitch.

Review: Bullet Audyssey

What is a mute button doing in a game constructed around music? Bullet Audyssey is not so much music as it is just racket. Filipe Salgado explains.

Review: English Country Tune

The first commercial game from auteur Stephen Lavelle, English Country Tune turns a cold and logical framework into exactly what it wasn’t supposed to be—a murky narrative.

Review: King of Dragon Pass

By combining fantasy and strategy, King of Dragon Pass allows you to write your own history. Filipe Salgado on why even the smallest decisions matter.

Review: Saints Row: The Third

Volition’s insane answer to Grand Theft Auto is less a reinterpretation than a novelty outfit. Filipe Salgado sees a lot of purple but it’s the same old, same old.

Coloring Machines

The musician and artist Roberto Carlos Lange talks to us about making art with Atari Video Music, a childhood playing with machines, and seeing music.

Review: Meanwhile

Is interactive really the future of comic books? Filipe Salgado explains why the “choose your own adventure” app may not hold up to its book form.

Make or Break

An Independent Games Festival entry presents a new trial for Portugal’s fledging game development scene. Filipe Salgado looks at the unusual origins of Seed Studios’ PlayStation Network strategy game Under Siege.

Review: The Elder Scrolls V: Skyrim

Bethesda’s new role-playing game is finally free enough to be all things to everyone, even those with a dim and narrow view of humanity. Filipe Salgado looks at the why and how of self-expression in Skyrim.

Review: Batman: Arkham City

In contrast to the urgency of Arkham Asylum, the latest Batman installment nearly suffocates with its diversions. Filipe Salgado chronicles his turn in Arkham City.

Review: Wizorb

Filipe Salgado decided the best way to describe this quite familiar, and strangely unfamiliar, relative of Breakout was to tell its origin story.

Review: Last Window: The Secret of Cape West

A late studio still has valuable lessons to teach us about world building and the art of noir. Filipe Salgado reviews the obscure sequel to an overlooked mystery, Hotel Dusk: Room 215.

Review: Tiny Tower

Filipe Salgado plays the waiting game du jour, and asks: how little can it take to make a compelling game about building?

Review: Feed Me Oil

An attempt to review a handheld physics game that attempts to reinvent a proven formula, and succeeds, we guess.

Review: Hipster City Cycle

Port 127’s Hipster City Cycle is a game in constant motion. Filipe Salgado rides through the satirical 8-bit world on his fixie bike, right into the good graces of hipsterdom.

Review: One Single Life

An iPhone concept game is redundant in more ways than one single way. Filipe Salgado explains why One Single Life plummets to the ground.

Review: Pokémon Black and White

Why does Filipe Salgado always feel guilty whenever he plays Pokémon? Maybe it’s because Pokémon unabashedly refuses to grow up—save a few evolutions here and there. But is that really such a bad thing? Pokémon Black and White shows some awkward signs of growth—but still appeals more to the rowdy li