Why board game players make great testers.
Architectural metaphor in videogames.
A look back to understand who we are now.
Who are you in Everbody’s Gone to the Rapture?
Changing the mechanics of mortality.
The consequences of chasing childhood memories.
Facing the harsh realities of a refugee’s journey through high fantasy.
Why no one but Batman cares about the city of Gotham.
How to have a conversation about in-game photography and not be an idiot about it.
Lara Croft should be allowed to have moments of weakness.
Her Story might be a good videogame, but it’s the worst kind of crime fiction.
Capitalism, modernism, and the dehumanization of art.
Why creators need to be careful when resurrecting the images of classic animation.
When the competition gets way too salty.
The moral dilemma of teaching with games.
The secret racism behind high fantasy’s brutish races.
A game world made up of many stories of different weight.
The “pixel tax” comes to collect.
Miguel Penabella on The Last of Us and The Searchers.
What does it mean to be a consumer of videogames?