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# Why isn’t videogame cover design as amazing as book design?
- URL: https://www.killscreen.com/why-isnt-videogame-cover-design-as-amazing-as-book/
- Published: 2012-02-21T13:47:00.000Z
- Updated: 2015-11-17T15:10:05.000Z
- Description: Last week, we took a little field trip to the offices/gallery of AIGA, the professional association for design. They’re currently finishing up an amazing exhibition called 50 Books/50 Covers to identify and reward some of the best of book jacket design over the last couple years. Aside from a nice
- Author: Kill Screen Staff
- Tags: News, #wp, #wp-post, #Import 2024-07-26 09:39

![](https://storage.ghost.io/c/25/84/2584b75d-4bd6-4cce-8259-f1d1c65abbb5/content/images/previously/wp-content/uploads/2012/02/18008532576_1.jpg)

Last week, we took a little field trip to the offices/gallery of AIGA, the professional association for design. They’re currently finishing up an amazing exhibition called *50 Books/50 Covers* to identify and reward some of the best of book jacket design over the last couple years. Aside from a nice spread of lovely designs (the particular hue of this [book](http://www.amazon.com/Yves-Klein-Void-Full-Powers/dp/0935640940/ref=sr%5F1%5F1?s=books&ie=UTF8&qid=1329597788&sr=1-1&ref=killscreen.com) on artist Yves Klein makes the exhibit alone), it was a great love letter to the real value of books — their treatment as design objects.

Videogame covers have a long way to go and the rapid ascension of digital distribution is rendering the physical aspect of games obsolete. That’s a good thing for commerce (quicker access to games, better cuts for game designers), but hopefully it will push games into a more bespoke direction. Could you image something like McSweeney’s 36 (below) for your favorite videogame?

*\-Jamin Warren*

![](https://storage.ghost.io/c/25/84/2584b75d-4bd6-4cce-8259-f1d1c65abbb5/content/images/msouc.jpg)