> ## Content Index
> Fetch the complete content index at: https://www.killscreen.com/llms.txt
> Use this file to discover other available public pages before exploring further.

# Why EVE Online is still going strong
- URL: https://www.killscreen.com/why-eve-online-still-going-strong/
- Published: 2012-11-21T16:30:02.000Z
- Updated: 2015-11-17T14:49:35.000Z
- Description: In an effort to attract more customers, Star Wars: The Old Republic went free-to-play last week. Wired’s Andrew Groen argues that the MMORPG’s game’s design is obsolete; constantly making new content for an MMO is too expensive. In my opinion, it’s not just too expensive, but relies too much on what
- Author: Rachel Helps
- Tags: News, #wp, #wp-post, #Import 2024-07-26 09:39

![](https://storage.ghost.io/c/25/84/2584b75d-4bd6-4cce-8259-f1d1c65abbb5/content/images/izwmj.jpg)

In an effort to attract more customers, *Star Wars: The Old Republic* went free-to-play last week. Wired’s Andrew Groen argues that the MMORPG’s game’s design is obsolete; constantly making new content for an MMO is too expensive. In my opinion, it’s not just too expensive, but relies too much on what should effectively be a single-player experience. An MMO’s core gameplay should incorporate other players, not isolate you from them. *EVE Online* is an interesting game because of how the decisions other players make affect the economy. There isn’t more content to make to keep players coming back.

> EVE Online relies heavily on the interactions that organically take place between characters, rather than developer-created content, to keep its users hooked. \[Executive Producer\] Lander said that when EVE started out in 2003 there wasn’t even much of a game yet, but there were systems in place to allow players to interact. As people started to form bonds, the game became better and better. Today it has nearly half a million highly dedicated subscribers, but it took a substantial risk for the developer to release a game that depended on players to drive the experience.  
>  
> EVE Online  
>  
> EVE  
>  

The core narrative of most RPGs—that you’re a hero out to save the world—might be antithetical to a meaningful MMO. Is there a way for the RPG design to be more focused on player interactions rather than levels? Possibly not.