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# Vignettes will tell a wordless story through shapeshifting objects
- URL: https://www.killscreen.com/vignettes-will-tell-wordless-story-through-shapeshifting-objects/
- Published: 2015-09-14T11:00:00.000Z
- Updated: 2015-11-17T17:42:27.000Z
- Description: Vignettes is an adorable looking game about rotating adorable tiny objects in such a way that transforms them into other adorable tiny objects. The little shapeshifting things tell an “underlying story,” making each individual item a vignette of their own. A telephone becomes a television set which
- Author: Chloi Rad
- Tags: News, Armel Gibson, digital toy, Pol Clarrisou, vignettes, #wp, #wp-post, #Import 2024-07-26 09:39

*Vignettes* is an adorable looking game about rotating adorable tiny objects in such a way that transforms them into other adorable tiny objects. The little shapeshifting things tell an “underlying story,” making each individual item a vignette of their own.

A telephone becomes a television set which becomes a cooking pot. What is at first a mandolin is suddenly a bowl, then a crown, then a ring. And it goes on and on.

Its creators Pol Clarissou and Armel Gibson call *Vignettes* a “contemplative game,” something they aren’t strangers to. An older game of Gibson’s, [*Gulag Paradise*](http://armelgibson.itch.io/gulag-paradise?ref=killscreen.com), turned forced labor into a typing game, and Clarissou’s recent [*Station Fantôme*](http://killscreendaily.com/articles/ghostly-idlescape-station-fantome/?ref=killscreen.com) rendered you immobile in the dark and ghostly tunnels of an abandoned subway system.

*Vignettes* looks a thousand times more delightful in tone, but given the games these two have worked on, who knows what horrors await in those little spinning trinkets?

Everyday things become new and interesting

Or maybe *Vignettes* really will be a nice, peaceful toy-like experience. Its thoughtful simplicity calls to mind similarly meditative games like [*Mountain*](http://killscreendaily.com/articles/god-mode-enabled-review-david-oreillys-mountain/?ref=killscreen.com) and the recently released succulent-growing sim, *[Viridi](http://killscreendaily.com/articles/let-plant-growing-sim-viridi-brighten-your-desktop/?ref=killscreen.com).* Like them, exploration of an object, rather than a space, is at the core of *Vignettes*. Everyday things become new and interesting when examined out of context, or placed in unusual association with other, unrelated things, and it seems *Vignettes* will dive into that to some degree.

*You can find more information about* Vignettes *on its [website](http://vignettesga.me/?ref=killscreen.com) and [devlog](http://forum.makega.me/t/vignettes-toyish-surprise-o-rama/1363/11?ref=killscreen.com).*