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# Torment devs suggest combat won’t be as torturous as Planescape’s
- URL: https://www.killscreen.com/torment-tides-numenera-b/
- Published: 2014-05-23T16:07:28.000Z
- Updated: 2015-11-17T16:37:57.000Z
- Description: It has been properly established that Planescape: Torment is an legendary work of distorted imagination that happened to have pretty shit combat. But you can sleep easy knowing that the devs who are working on Torment: Tides of Numenera are aware of the opinion and are overhauling battles for the ho
- Author: Jason Johnson
- Tags: News, Kickstarter, Planescape: Torment, Torment: Tides of Numenera, #wp, #wp-post, #Import 2024-07-26 09:39

It has been properly established that *Planescape*: *Torment* is an legendary work of distorted imagination that happened to have pretty shit combat. But you can sleep easy knowing that the devs who are working on *Torment: Tides of Numenera* are aware of the opinion and are overhauling battles for the hotly anticipated PC game.

In [a recent interview](http://www.rpgcodex.net/content.php?id=9462&ref=killscreen.com), Jeremy Kopman, game scripter at inXile, promised that battles will be fewer and farther between, with none of those densely-populated group mobs you had to fight in the first game.

Also, there’s this:

> We plan for it to be possible to complete *Torment: Tides of Numenera* without engaging in combat at all. Players can finish or avoid every Crisis using social, stealth, and exploration abilities.

Phew! That’s a relief. A problem that inevitably comes up with some of these crowdfunded successors to classic computer-RPGs is that the mechanics lack the benefit of 20 years of spit shine. It’s good to hear the *Torment* team is proactive here.