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# Daniel Benmergui’s long-awaited Storyteller is now longer-awaited
- URL: https://www.killscreen.com/three-years-making-storyteller-has-taken-toll-daniel-benmergui/
- Published: 2014-01-22T18:16:38.000Z
- Updated: 2015-11-17T16:24:11.000Z
- Description: Daniel Benmergui has been working on Storyteller—his critically acclaimed, experimental, narrative-generating puzzle game (phew!)—for a long time. As we detailed in an in-depth feature on him at the end of last year, it’s his passion project, and a rallying cry for videogame developers in Latin Amer
- Author: Jason Johnson
- Tags: News, Hell, #wp, #wp-post, #Import 2024-07-26 09:39

Daniel Benmergui has been working on *Storyteller*—his critically acclaimed, experimental, narrative-generating puzzle game (phew!)—for a long time. As we detailed in [an in-depth feature](http://killscreendaily.com/articles/articles/what-does-it-mean-be-indie-game-dev-latin-america/?ref=killscreen.com) on him at the end of last year, it’s his passion project, and a rallying cry for videogame developers in Latin America. But now he’s taking a break.

[On his blog](http://www.storyteller-game.com/2014/01/ernesto-rpg-side-project.html?ref=killscreen.com), he posted that the project was temporarily suspended while he pursues a commercial version of [*Ernesto RPG*](http://www.kongregate.com/games/danielben/ernesto-a-quick-rpg?ref=killscreen.com), the charming little free roguelike he put out a month ago. “I’ve been working on it for three years now and I am starting to feel creatively numb from always dealing with the same project,” he wrote, before going on to explain that *Storyteller* was the project of his life and that he would never abandon it.

Let’s hope the break will get the creative juices flowing, because when I played Storyteller two years ago, it was refreshing, taking a novel approach to, yup, storytelling through solving puzzles.