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# Firewatch looks like Walking Dead and Kentucky Route Zero’s love child
- URL: https://www.killscreen.com/this-game-like-walking-dead-kentucy-route-zero-love-child/
- Published: 2014-03-14T19:26:03.000Z
- Updated: 2015-11-17T16:31:00.000Z
- Description: Campo Santo, the self-described “small but scrappy” indie studio announced last year, finally revealed Firewatch as its first game. If you’re a podcast listener, you’ll recognize Campo Santo as the latest collaboration between Idle Thumbs host and ex-TellTale lead designers Jake Rodkin and Sean Vana
- Author: Jess Joho
- Tags: News, 2k, campo santo, Double Fine, firewatch, Klei, mystery, Telltale Games, The Walking Dead, #wp, #wp-post, #Import 2024-07-26 09:39

Campo Santo, the self-described “small but scrappy” indie studio announced last year, finally revealed *Firewatch* as its first game. If you’re a podcast listener, you’ll recognize Campo Santo as the latest collaboration between [Idle Thumbs](https://www.idlethumbs.net/?ref=killscreen.com) host and ex-TellTale lead designers Jake Rodkin and Sean Vanaman. Many other seasoned designers shape this company’s star-studded team, hailing from notable developers such as Double Fine (*Brutal Legend* and *The Cave*), 2K (*Bioshock II)*, and Klei Entertainment (*Mark of the Ninja)*.

![](https://storage.ghost.io/c/25/84/2584b75d-4bd6-4cce-8259-f1d1c65abbb5/content/images/previously/wp-content/uploads/2014/03/firewatch1_big.jpg)

The [developer’s blog](http://blog.camposanto.com/post/79475846520/its-been-hard-to-stay-quiet-about-what-our-small?ref=killscreen.com) describes *Firewatch* as a “single-player, first-person exploration mystery set in the Wyoming wilderness.” You’ll play as Henry, whose peaceful summer job as the fire lookout in Yellowstone National Park gets interrupted by “something strange.” The game’s [official website](http://www.firewatchgame.com/?ref=killscreen.com) promises an experience of ominous isolation. Delilah, your supervisor and sole human contact in the wilderness, remains only reachable by handheld radio. Like much of season one of *Walking Dead*, the interpersonal decisions you make in *Firewatch* “can build or destroy the only meaningful relationship you have.”

Add some haunting artwork from graphic designer Olly Moss into the mix, and this game’s projected 2015 release date starts looking way too far off for our comfort.