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# The camera is still the only verb in TOEM 2
- URL: https://www.killscreen.com/the-camera-is-still-the-only-verb-in-toem-2/
- Published: 2026-10-08T19:13:40.000Z
- Updated: 2026-10-08T19:13:39.000Z
- Description: Something We Made's black-and-white sequel arrives Sept. 29 on Switch, PS5, and Steam.
- Author: Kill Screen Staff
- Tags: TOEM, Something We Made, Photography, adventure, indie, steam

2021's *TOEM* built a whole game out of the politest verb available: you pointed a camera, and the world rearranged itself to be seen. Something We Made, the small Swedish studio behind it, has now put a date on the sequel—[*TOEM 2* arrived September 29](https://www.gematsu.com/2026/08/toem-2-launches-september-29?ref=killscreen.com) on Switch, PS5, and [Steam](https://store.steampowered.com/app/2900640/TOEM%5F2/?ref=killscreen.com).

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From the **TOEM 2* gameplay trailer, shown silent on loop—[watch the full trailer with sound on Steam](https://store.steampowered.com/app/2900640/TOEM%5F2/?ref=killscreen.com). Video: Something We Made

The pitch is more of what made the first game quietly radical. You are still a photographer wandering a hand-drawn black-and-white world, still collecting the mysterious "events" the game names itself after, still helping strangers who need a picture taken more than they need a hero. The studio says the sequel is built to be played at your own pace, with no timers and nothing forcing completion—friction stays out of the frame, which in 2026 reads almost like a manifesto.

I keep coming back to how sturdy the photography game has become as a counter-tradition. The lens is a verb that takes nothing from the world—[it attends to it.](https://www.killscreen.com/come-and-see-what-to-play-september-25/) Remember that [the history of photography could predict the future of videogames](https://www.killscreen.com/history-photography-could-predict-future-videogames/); photography spent its first century being dismissed as a mechanical hobby before it became an art of noticing, and games about looking are walking the same road. *TOEM 2*'s monochrome is the tell—the sequel isn't chasing spectacle, it's chasing attention itself, one develop-and-see-what-you-caught moment at a time.

![](https://storage.ghost.io/c/25/84/2584b75d-4bd6-4cce-8259-f1d1c65abbb5/content/images/2026/09/toem2-3.jpg)

![](https://storage.ghost.io/c/25/84/2584b75d-4bd6-4cce-8259-f1d1c65abbb5/content/images/2026/09/toem2-4.jpg)

![](https://storage.ghost.io/c/25/84/2584b75d-4bd6-4cce-8259-f1d1c65abbb5/content/images/2026/09/toem2-5.jpg)

![](https://storage.ghost.io/c/25/84/2584b75d-4bd6-4cce-8259-f1d1c65abbb5/content/images/2026/09/toem2-6.jpg)

![](https://storage.ghost.io/c/25/84/2584b75d-4bd6-4cce-8259-f1d1c65abbb5/content/images/2026/09/toem2-2.jpg)

![](https://storage.ghost.io/c/25/84/2584b75d-4bd6-4cce-8259-f1d1c65abbb5/content/images/2026/09/toem2-header.jpg)

**TOEM 2* screenshots. Images: Something We Made

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