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# The audience writes the bars Degular raps
- URL: https://www.killscreen.com/the-audience-writes-the-bars-degular-raps/
- Published: 2026-10-12T17:58:18.000Z
- Updated: 2026-10-12T17:58:18.000Z
- Description: dmstfctn's data-labeller character learns its voice from a public browser game
- Author: Jamin Warren
- Tags: dmstfctn, Performance, rap, ai, London, Somerset House, Game Art, music, #radar-item, #events

Event details

When

Oct. 18, 2026, 3:30 p.m.

Where

Wapping Hydraulic Power Station, London

Cost

£25; £20 concessions

[Get tickets](https://my.somersethouse.org.uk/10006/10009?ref=killscreen.com)

Degular labels data for a living. By night it raps. dmstfctn's character, trained to describe the world in objective, manageable language, keeps hitting the wall every data worker knows: some things refuse the label. *Big things coming (human in the loop)*, the duo's new commission for Somerset House's 3 Evenings series, turns that failure into a show, and it hands the training data to you. Play the language game at [playground.dmstfctn.net](https://playground.dmstfctn.net/?ref=killscreen.com) and the words you feed Degular shape what it can say. 

A selection of the crowd's lines will be voiced and recorded by the rapper Jawnino for a screening at [3 Evenings: Sunday](https://www.somersethouse.org.uk/whats-on/3-evenings-sunday?ref=killscreen.com) on Oct. 18, at Wapping Hydraulic Power Station in east London, and on the project's interactive channel 3ETV afterward. 

![Degular onscreen in a game-engine animation of the London Docklands at Chemist Gallery](https://storage.ghost.io/c/25/84/2584b75d-4bd6-4cce-8259-f1d1c65abbb5/content/images/2026/10/big-things-coming-screen.jpg)

Degular's London, rendered lossy on purpose. Image via Chemist Gallery.

Degular's story has been building all year. This is part three of *GOD MODE*, dmstfctn's trilogy of real-time works about anomalous AI built in game engines; the July chapter at [Chemist Gallery](https://chemistgallery.com/dmstfctn-1?ref=killscreen.com) ran as a live game-engine animation set in a deliberately lossy simulation of the London Docklands, Canary Wharf always on the horizon and never reachable, with the engine cueing a fog machine in the gallery at key moments. Killscreen covered the duo's case for [game engines as stagecraft](https://www.killscreen.com/game-engines-meet-stagecraft-in-dmstfctns-rhizome-talk/) earlier this year. The Oct. 18 performance is ticketed and 18 and over; the game is free and open to anyone with a browser.

Stories like this one, where the labour is the game and the game is the show, are Killscreen’s whole beat. Get the free Radar and never miss the next one.

[Get the free Radar ](https://www.killscreen.com/start/?ref=radar-cta)